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Dotykáče: Autoteatro-Inspired Digital Storytelling for Teenage Mobile Phone Use Reflection

PETÁK, Šimon and Echeverri DANIEL

Basic information

Original name

Dotykáče: Autoteatro-Inspired Digital Storytelling for Teenage Mobile Phone Use Reflection

Name in Czech

Dotykáče: Digitální storytelling inspirovaný autoteatrem pro reflexi používání mobilních telefonů teenagerů

Authors

PETÁK, Šimon and Echeverri DANIEL

Edition

ICIDS 2025 18th International Conference on Interactive Digital Storytelling, Saint Julian, Malta, 2025

Other information

Language

English

Type of outcome

Presentations at conferences

Field of Study

60400 6.4 Arts

Confidentiality degree

is not subject to a state or trade secret

References:

Marked to be transferred to RIV

Yes

Organization unit

Theatre Faculty

Keywords (in Czech)

Digitální pohoda, Digitální well-being, Duševní zdraví adolescentů, Digitální vyprávění, Digitální storrytelling, Autoteatro, Zážitkové učení, Performativita ve vzdělávání

Keywords in English

Digital well-being; adolescent mental health; digital storytelling; autoteatro; experiential learning; performativity; education
Changed: 19/3/2026 16:27, Mgr. Jana Kořínková, Ph.D.

Abstract

In the original language

Adolescents often describe their mobiles as comforting and stressful, reflecting a dependency that impacts their well-being. Responding to this challenge, Dotykáče, a digital storytelling web app and workshop programme, invites teenagers to reflect on their mobile use. Inspired by autoteatro—where audiences become performers by following scripted instructions—Dotykáče adapts this performative model to one that personifies the phone as a character, encouraging teenagers to externalise and re-examine their habits and emotional attachments. Grounded in performative principles and developmental psychology, the programme guides teenagers through staged encounters: revisiting daily gestures, exchanging phones, and ultimately defining their relationship with their device. A pilot study with Czech teenagers (ages 15–19) demonstrated strong engagement. It prompted moments of realisation, such as recognition of compulsive consumption of online content, awareness of unhealthy physical postures, and reassessment of emotional bonds with devices. These preliminary insights suggest that performative, narrative-based approaches offer a powerful complement to digital well-being education.